Trouble was, just when I'd get enough wood to build the next segment of the shrine, my dumbass AI helpers would go and upgrade the mage hat machine. When I got home, I jumped back into the single-player mode and was tasked with trying to create a shrine before my opponents could. Similarly, we'd have to find another four people with PSPs and Fat Princess if we wanted to replicate the eight-on-eight match we were playing. Of course, then we had to deal with AI players we couldn't get to follow us and the fact that all the camaraderie we were enjoying could never be shared online. We huddled together to think up strategies, called out when we needed help, and each had a role to play in our attack plan. Fat Princess can be fun, but it's got so many hang-ups, it's not crazy freakin' fun.ĭie, fiend! A few nights ago, an IGN team of four entered an ad-hoc Fat Princess: Fistful of Cake tournament Sony set up, and it was so much fun. Although other games have added clans and such, Fistful of Cake provides you no way to invite friends to games online. The PSP isn't 3G, so you can't just jump into an online game whenever you want. When you do play a single-player match, sometimes there are specific win conditions that the bots you're working with will blatantly ignore. Success in Fat Princess comes down to communication and working as a team to manage resources and cross the map, but Fistful of Cake doesn't support voicechat like other PSP games. Fat Princess is a multiplayer game where up to 16 cutesy characters run around the screen, but the PSP can only handle four real players in those 16-player infrastructure matches the rest are bots, but you can host eight-on-eight ad-hoc matches. But then we run into the PSP version's shortcomings. There are strategies to master (have a warrior out attacking with a priest behind him to heal the muscle, a team of workers fixing doors and making catapults, and so on), shortcuts on the game's 17 maps to find, and a whole bunch of skin colors and hairstyles to unlock for your character. There's no denying that I love running around, stabbing enemies, and watching blood spurt onto the ground. Workers are running around gathering lumber and stone to upgrade the hat machines so that the players using said hats become more powerful. Each class comes with its own unique abilities and attacks - the warrior can use a shield and the ranger can fire arrows - and you can change classes at anytime by picking up a different hat. Pick one up, and you instantly turn into a warrior, ranger, priest, mage, or worker. When you start, you're just plain ol' men, but littered around your castle are hat machines that spit out class caps. Saving and securing comes down to you and your teammates. So, you're both gaining and losing stuff in a PSP game that costs $5 more than its PS3 counterpart. On the PS3, 32 players can play at once whereas only eight can play in one match on the PSP. Plus, the graphics aren't as nice and there isn't as much detail (of course). On the PSP, there's no way to invite your friends to games, block out spots for them, or talk to folks online like there was on the PS3. Of course, if you're wondering, Fistful of Cake is an exact port of the PS3 version (same menus and music) with five news maps, two new modes, and a new story for Legend of the Fat Princess. Basically, I want Fistful of Cake to stand on its own as a PSP game and not be compared to a PS3 game. You might notice in this review that I go out of my way not to compare Fistful of Cake to last year's PlayStation 3 version of Fat Princess. The first team to rescue their princess, get her back on the throne, and keep the prisoner secured wins the match. Here, the red team starts with the blue team's princess locked in its dungeon and vice versa. There's stuff like team deathmatch, but the game's calling card is Rescue the Princess. If you're just joining us, Fat Princess: Fistful of Cake is a game that pits two teams - one red, one blue - against one another in one of several game types. The problem with Fat Princess: Fistful of Cake is it doesn't play to the PSP's strengths. Granted, that realization came while I was playing the single-player "Legend of the Fat Princess" portion of the title, but it's a feeling that permeates the game at times. I realized I didn't want to play anymore.
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